Coupling Cognitive Systems

The research program aims at translating theories in cognitive psychology, human-computer interaction and machine learning to design information technologies that support complex cognitive activities (such as decision-making and learning) and socioemotional processes for adults across the lifespan.

Projects

  • Designing human-agent interaction to support cognitive activities

    • Desai, S., Chin, J. (2023). OK Google, Let’s Learn: Using Voice User Interfaces for Informal Self-Regulated Learning of Health Topics among Younger and Older Adults. In Proceedings of the 41st ACM Conference on Human Factors in Computing Systems CHI’23 (Article 847, pp.1-21). New York, NY: ACM Press. https://doi.org/10.1145/3544548.3581507
    • Desai, S., Hu, X., Lundy, M. & Chin, J. (2023). Using Experience-Based Participatory Approach to Design Interactive Voice User Interfaces for Delivering Physical Activity Programs with Older Adults. Proceedings of the 11th International Conference on Human-Agent Interaction (HAI 2023), Gothenburg, Sweden. https://doi.org/10.1145/3623809.3623827
    • Lundy, M., Desai, S., Chin, J. (2023). Bridging the gap between designers and users: codesigning health-related voice user interface experiences with older adults. Proceedings of the ALISE (Association for Library and Information Science Education) Annual Conference 2023, Milwaukee, WI. https://doi.org/10.21900/j.alise.2023.1377
    • Desai, S., Lundy, M., Chin, J. (2023). “A painless way to learn:” Designing an interactive storytelling voice user interface to support older adults’ informal health information learning needs. Proceedings of the 5th ACM Conference on Conversational User Interfaces CUI’23, Eindhoven, Netherlands. https://doi.org/10.1145/3571884.3597141
  • Designing human-agent interaction to support socioemotional processes

    • Chin, J.*, Desai, S*., Lin, S., & Mejía S. (2024). Like My Aunt Dorothy: Effects of Conversational Styles on Perceptions, Acceptance and Metaphorical Descriptions of Voice Assistants during Later Adulthood. Proceedings of the ACM on Human-Computer Interaction, 8(CSCW1), 1-21. https://doi.org/10.1145/3637365.
    • Chin, J.* & Desai, S.* (2021). Being a Nice Partner: The Effects of Age and Interaction Types on the Perceived Social Abilities of Conversational Agents. TMS (American Psychological Association’s Conference on Technology, Mind, & Society) Proceedings 2021. https://doi.org/10.1037/tms0000027
  • Cognitive Games

    • Support informal learning
    • Support information search and evaluations
    • Support information exchange and group decision-making

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